• Scene
  • Drive
  • Player
  • Code
  • Graph
  • GPU
  • Shaders
  • Resources
  • Graph
  • Timeline
  • +
Take
Duration
Current
side panel
SceneNode root
Scene Settings
GlobalInfo
Ambient light
Compute SH Irradiance
Irradiance color
environment
Render Settings
Camera
Type
Fov
Aspect
Near
Far
focalLength
Layers
Eye
Center
Up
Viewport
Offset
Size
Background Color
clear coloron
clear depthon
bg. alphaoff
Overwrite Material
Render to Texture
Enableoff
Light
Type
Color
Intensity
Angle
Angle End
Spot coneon
Frustum size
Illuminated Layers
Position
Target
Attenuation type
Att. start
Att. end
Phong Offset
Const Diff.off
Specularon
Shadow
Cast. shadowsoff
Textures
Proj. texture
Extra texture
Skybox
texture
material
use_environmenton
gammaoff
intensity
bake_to_cubemapoff

Welcome to WebAR Studio!

The editor for webAR

Design and develop your own AR scenes and share them with your audience.



The only open-source system that supports pictures as targets